Walkthrough for Poptropica 24-Carrot Island

24 Carrot Island is an enjoyable quest in Poptropica where your aim to to help a town that was robbed of all its carrots. During the course of the quest, you’ll fall upon the bad villain Dr. Hare and attempt to put a stop to his diabolical plans to steal all the carrots on the isle. Read this entire guide will all of the cheats for Poptropica 24 Carrot Island to find out how to solve it.

The Start

Once you arrive by balloon on the isle, jump down and go left towards the Carrot Farm. Blow Off the farmer and go into the house next to him through the chimney. Once you’re inside, walk to the right and you will find a way to get an empty bowl. Next return to the exterior of your house by going into the hearth and back up through the chimney. Head to the right to return to Main Street. Walk several paces to the right after which go inside the eatery, called the Carrot King Diner. * to fill your bowl with milk.| Click on the server and ask her to fill your empty bowl with milk.| If you talk with the server inside the diner, she can fill the empty bowl which you located inside the farmhouse with milk.} Once the bowl has milk inside, return to the Carrot Farm and reenter the home through the chimney.

Once you are inside, keep walking to the right. When you pass where you found the empty bowl, you are going to bend down and put the complete bowl on the flooring. Keep going to the right after which jump up in the lift space. Afterward walk to the left until you reach the tub. Turn on the water. A small cat will leap out of the bath. Follow the cat to kind of shove him along and drive him to go downstairs. The cat will spy the bowl of milk that you put on the ground and will drink from it. The cat can be quite friendly for you and will follow you wherever you go. Leave the farmhouse after which return to Main Street.

When you arrive in Main Street, visit the right to the shop which is past the diner and the theatre. Go inside and talk to the girl at the counter * ‘s cat (his name is Whiskers) and then she’ll provide you with a crowbar.| Discuss with } to let her know you found her missing cat. She will provide you with a crowbar as a compensation.| Speak with the girl and she will provide you with a crowbar as a benefit for locating her lost cat.}

Leave the shop and visit the right. Visit the next place, called the Factory. Once you arrive, keep going to the right. Leap up onto the roof to locate the vent pattern. The pattern will allow you to get through the labyrinth of passageways inside the factory. Go down another side of the factory and you will land near a drainage pipe with a grate. You can select the conduit to use the crowbar to open it after which go inside.

Going Inside the Factory

Go left through the conduit and you’ll locate a carrot transporter. You likely will not want it. Head up the left side of the conduit and after that run right back over the valves as they close. The fundamental technique to getting past this part would be to be pretty patient and stand at the border. Go across as each one begins to close and you will be good. Attempt to run across only one launch at a time. A few of the of them open and shut extremely quickly, so see your time.

In another section, you will run into a large old rat. To avoid him, jump upward into the segment of conduit above your head. Run through it and go down another side to the left. Go up through the top and you will arrive in a dark room.

What to Do Inside the Factory

Machine Room

Walk several steps to the left and you will end up standing beside the master engine panel. You will see three levers on the engine, which are in the up location. Fix the lever on the left side so it is midway between down and up. You might find the green light over the lever will illuminate. Repeat this procedure with the center and the right levers. Once you’ve got all three levers in the right places, the primary lights in the room turn on and the engine starts to go.

Go to the right of the room and get up onto the cartons. Next get as much as the left onto the stage after which in addition to the barrels. Leap onto the mechanical arm when it passes by. When you arrive at the stage on the right, jump away and go into the open port.

Port

The port is some shadowy passageways that link different rooms inside the Factory. If you get lost inside the port, it is possible to use the pattern you located on the roof of the factory. Go down to the left and go forward until you run into part of the passage which is covered in ice and snow. Go through the icy passageway and back down the other side You will discover some wire cutters lying at the base of the the passageway. Pick them up and then keep going to the right until you locate a grate in the passageway. Click to enter the next room.

The Security System

When you enter the room, you will see a security system signal and it is empowered. Drop down onto the ground of the room. A security robot will fly in and zap you. After you have been zapped, you will be carried to a brand new room. You will see a panel above and to the right indicated as the security system. Click on the panel after which use the wire cutters to cut all three wires and shut down the security system. Go as much as the right and you will see a grate it is possible to go through to return into the port passageways.

Packing Room

Leap up and go inside the port. Afterward head up and to the right. Quite shortly, you will arrive at another grate. Go indoors to enter the carrot packing room. The first challenge you will face in here are chutes with crates of carrots that fall through. To get past this part, you must wait at the border of the chutes and wait to pause for the crates. Then run to another one. At each chute, a distinct amount of crates fall in groups. It is not overly hard to discover the routines if you’re patient as you go past. Visit the right when you get past the chutes and fall to the ground. then head around to the left of the room.

Speak to the girl wearing the rabbit ears and eyeglasses and tell her to look behind her Then the display will change and you will see a closeup of the top of her rabbit ears hat. Click the button on the ears and the hypnotic power will be disabled. The girl will recover a printout that provides you with a password. Next go to the left and return to the grate which you entered the room from. Head back into the port passageway.

Back to the Security Robot Room

Next you would like to return to the security room. It is the place where the robot zapped you.

The robot won’t zap you this time because the security system continues to be disabled. Head for the doorway in the bottom right corner. There is a hint there that says just Authorized Bunny Drones can enter. You are no authorized bunny drone so you will fall through a trap door that seems when you attempt to pass through the door. Do not stress because the next thing to do is to become one. When you fall through the trap door, you will arrive in a brand new room. Drop down to the left and you’ll find yourself on a moving conveyer belt. Go to the right, taking care not to get squished by the carrot smashing presses in this room. In addition, you should steer clear of the hot carrot juice that comes out. After you avoid these challenges, leap up onto the stage and you will see a mechanical bunny ears hat similar to the woman in another room was wearing. Pick it up to place it in your back pack. Equip the bunny ears and then leave the room.

Next you will return to the secuirty robot room. Go back to the security door that is big. Now that you are wearing the ears, you will find a way to pass through.

The Arch Villain Dr. Hare

You will see a man, when you enter the next room. It is Dr. Hare. The villain believes you are one of his drones and tells one to begin the launching sequence for his large spaceship.| Thinking you are one of his bunny ear wearing drones, the villain’ll give you commands to begin the launching of his rocket.} Leap up onto the rocket. You will see a stage that is large on the right. It’s a computer and a tech standing is next to it. He is wearing the drone ears. Speak to him and select the alternative, “Look a giant bunny!” The display will change into a close up of the rear of the ears he is wearing. Turn away by clicking on the power button on the ears. Next click using the pc. It’ll request you for the password, which is fuzzybunny. Next, the computer will prompt you for a command. The right command is “launch rabbot”. Remember to spell it with an o and not an i. The Rabbot is the giant spaceship robot that Dr. Hare has constructed.

Next, the rocket will launch and you’ll be able to control it using the computer. Your objective will be to crash the rocket into the asteroids which you see on the display. Crash it into four asteroids to ruin the spaceship and send Dr. Hare into the depths of space. Congratulations! You got the better of Dr. Hare.

Next you will be back on Main Street and everything has changed. The isle is filled with color and the citizens are joyful and remedying the town. Walk to the left where you’ll locate the Mayor of 24 Carrot Island. The Mayor will hand you the medallion for Ending the isle and conquering the notoriously evil Dr. Hare.

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s