Walk to the Clockwork Cantina and finish the equipment puzzle. Put the two brownish gears and in the middle is gone by the three blue gears. Turn the crank when they are all set up. Pick up the Multitool that only seemed on the earth.
Now walk to the right and you will see a garbage bin. Jump up on it to get the Steam Battery.
Walk to the right and go inside the Museum. Run to the right and you will see a large machine that is yellow. Click on the blue lever to lift the arm. Then jump on the stages and make your path to the upper-right corner. Watch out for the dimmer stages when you step on them that may crumble and fall. Snatch the beaker that is filthy from the display case. Afterward leave the museum.
Return to the Clockwork Cantina. Jump upward and snap on the blue lever here. A mechanical ramp will go. Run it up and leap to fly over the tower and up. You should land in addition to a glass dome. Use your multi tool then drop inside and to open it.
You are now inside the Mayor’s office. Take a look at the note and the painting on the typewriter, which give you an important number to remember for after: 0516. Leave the office, jump back down to the road and run to enter the zone that is next.
Pass by Sully’s store and visit the blue building at the center. This can be the living quarters. Jump up the platforms and after that run past the door. You will find a robot crab here. Jump up and land to get him flip over and bounce. When he does, he will drop Sully’s key. Pick up the robot crab and the key.
Drop down to the road and visit another building. Jump up onto the steam chute and leap to the roof. You will find a vintage vine here. Pick the old vine to put it in your back pack.
Run to the right until you get in front of Sully’s Steam Powered Paraphernalia shop. There is a Steam Terminal here. Use the steam battery in your back pack. You will get a puzzle here where you must modulate the steam pressure. The beginning pressure is 10 and the finishing pressure must be 5. You must fix the valves to ensure that the pressure will lose five points as it travels to the ending.
You will locate a robot once you get inside Sully’s. It is Sprocket! Ring the bell on the desk next to sully to wake up him. Afterward go pick up the rubber mallet in the junk box.
Leave Sully’s and you will be followed by Sprocket. You can ask him some questions if you click on sully. You will learn more afterwards although he is not really talkative.
Head to the privilege to return to Main Street. Then move onto the next zone and run all the way, called the Hub.
Run along the ramp until you get into a metal hatch that’s glowing red hot, when you arrive in the Hub. You will find it is much too hot to touch, if you attempt to snap it. Walk up to it and use the robot crab in your back pack. Sprocket the robot will take it and then drop the crab that is inferior along with the hatch. The hatch will be cooled down by the water in the robot so it is possible to open up it.
Go down the hatch. Sprocket can look quite frightened, when you get to the base of the ladder. Make your way down the conduits until you run into a plant giant living inside them. Use the old vine out of your back pack Caution: Hot Steam underneath the sign. This will spray on steam onto the plant beast and kill it. Go to the bottom left and you will find the base of an elevator. Select the round hatch above.
Now you will need to solve three degrees of a ball tilt labyrinth game that is a lot like the classic wooden carton Labyrinth game. Spin the wheel either clockwise or counterclockwise with your cursor to get the ball to the middle. The lift will power up, after you finish all three degrees.
Return upward out of the place to the road. Go several steps to the right and jump up onto the springtime. After three hops, you should land up next to another lever that is blue. Click the giant Hub wheel and the lever begins to go.
Go back down onto the road and run to the left. Leap up and grab the vines and climb as much as a stage. Await the moving stage on the Hub wheel and leap onto it. Afterward jump off in the upper right corner (purpose for the conduit that is yellow). Walk to the right and use the steam valve to jump to the left and up. Continue until you get to the lift entry to the Captain’s Cottage going. Afterward go inside.
A soon as you enter, some will capture Sprocket plant vines. Go down and click on the metal window shutters free him and to snatch the vines. When you do, he will speak to you personally for the very first time and say, “Thank you.” Now it is possible to speak to him and ask him questions and hear his narrative.
Run to the right and use the moving platforms to get around the big painting. It is a replica of the painting.
Select the dial in the bottom of the image. This can be a combination lock. The blend is the amount in the mayor’s office: 0516. Beginning with the innermost ring, click on each triangle to get the wheel. Afterward select it when it is pointing to the amount that is correct. The bands get quicker so this is catchy.
A secret door will open, when you get the mix right. Go interior and you will take Captain Ziggs’ room. Visit the left and pick up the bridge key (on the floor) and the Weed Whacker (upwards on the wall). Leave the room.
Go to the right and down and jump off the veranda to return to the Hub zone. Go right until you get by the end to the Steam Terminal. Use the steam battery after which solve the puzzle. It is just like the first one, but you must correct the pressure from 10 to 16 (6). The bridge will lower and you’ll be able to run, once you are successful.
Take several steps to the right and hop on the spring to get to the stage above. There is a control panel here with a green button and three reddish levers. Move all the levers after which press on the green button. The giant wrecking ball will drop and reach the earth, creating a hole.
Jump down and go through the hole. Make the right path to the right and down and you will enter a mechanical room. First, press on the three crimson pressure pads on each side. Then you will want to press on the two pads that are remaining (the ones) at once. Sprocket offer while you get the other to hold down one.
The machine will turn on and the stages that are moving above will begin turning. Use this to get to the highest part of the room. There is a lever on the wall that is left. Click it to get another platform to go. Then leap to the right and use vines and the stages to get into a moving conveyer belt. Here you will want to prevent blobs that drop from a plant beast.
Continue across the vines and shortly you will locate the Mech Steam Motor, 1 of 2 components you will need to fix the Mech. Continue on the vines and go around the Greenhouse.
Walk to the left for combining Herbicide and you will find an area. Pay attention to the graph on the wall. Use the beaker that is filthy out of your back pack then fill it with three components four parts reddish, two parts green and blue. You’re going to have some Herbicide Mixture, when you are done.
Visit the stage and then around the right above. Use the herbicide on the plant creature. It’s going to shrink and vanish, showing a care cabinet. Go inside.
There is a classic custodian robot here. He is holding onto the Living Quarters Get Crucial. Take it and he will awaken and the alarm system will go off. You can not leave how you came because the security system has a pressure hose. That is where one got stuck this walkthrough. Particular thanks to DR3 from the PoptropicaSecrets.com community who supplied another measure.
Go back from the care cabinet after which climb the vines above. Visit the left and you will see the glass dome has some tiny cracks that are white here. Use the rubber mallet out of your back pack to smash a hole and avoid.
Now run back to Equipment Alley, which will be on the left.
Equipment Street Redux
When you arrive, visit the base of the living quarters building (blue) and jump on the lever on the gear’s right stage. This will increase the one.
Take several steps to the left, then jump up the stages to arrive at the doorway. Use your steam battery after which solve the steam valve puzzle. Now, you should fix the steam by -3 to get it. The door will open. Go inside.
Go click on the blue lever to make the platform rise. Utilize it continue making your way up and to get to another stage. Jump on the blue button on the ground to make the ladder rise. You will want to immediately jump up the ladder because it falls back down another or two later. There is another door, when you reach the top left. Go through it.
Go as much as the top left corner and select the wall to solve another puzzle, which will be a timed game where you must get the steam to go from one corner. You must click the squares to show conduits underneath and then swap the conduits about to produce a path that is clear. You’ll find three degrees to get through.
Go outside and cross over the vine that acts to the left, where you’ll locate the Mech Crank that’s the second bit you must fix the Mech.
Jump down to the road below and go to Sully’s Garage.
Use both the Steam Motor and the Mech Crank out of your back pack on the Mech. It’s going to be fixed and you can now walk in the Mech. Is this the coolest thing in what or Poptropica? You will also get a teleporter apparatus you may use to immediately travel back from everywhere you go on Steamworks.
Walking in around to the left and the Mech, head from the garage. There is a huge doorway. Attach out of your back pack to the Mech after which use the spacebar. Go through the doorway when it is not unclear.
Now you are inside a storage area. Make your path through, using the space bar to smash smash plant beasts that strike. At one point, you will want to leave power and your Mech up among the elevators. Afterward return in the Mech and ride up it to another stage.
Continue killing plant creatures as you go until you dispose of him and get to the closing plant giant in the room. Go to the next zone through the doorway.
Go down the ramp and you’ll locate a giant windmill. Walk to the blades and Sprocket offer to help.
Leave the Mech and stand as they whirl to ride nearly to the top. Then jump onto the stage above. Use your multi tool to stop the blades. The door will be opened by Sprocket.
Get back in the Mech and go through the doorway.
And we eventually learn the secret of what happened to all Steamworks Island’s inhabitants. First, leave the Mech and visit the machine. Use the multitool on it and the room will light up.
Zack will appear from concealed hibernation chamber and Sprocket and he will be reunited. Sweet!
The mayor may also appear and tell the story of what occurred to you. Then you definitely’ll see and hear lumps from below. There is still work to be done.
Jump around the stages and get the Hazardous Blaster. Afterward return in your Mech and attach it.
Take the lift down.
Go through the room and shoot down the plants that are attacking by using the spacebar and training with the mouse. Kill all the plants.
You would like to find yourself on the stage above the ground. If you miss it, you will want to stand on the bolt/screw thing and whirl it to raise up yourself.
A going stage here. Wait for this and then ride it across to the doorway and prepare for the final conflict…
You are now in the final boss battle. There are three manager creatures and to make things even more demanding, acid begins to fill the room from below. If you touch the acid, you must start over and lose. You just have a brief time to conquer each boss creature.
The fundamental technique for all three creatures will be to get up so they attempt to hit their heads against you. It is kind of like the Hydra. When they do, it is possible to fire at them. Each creature has to be splatted three times and it’ll vanish and you’ll be able to go forward.
After you conquer the closing plant creature, you will reappear next to the mayor, that will present the isle medallion to you. You did it! Nice job.